![]() Wave, Stage, and System: Values that determine the current wave.Īlong with the features from the first debug mode, the second one adds the following:.Collisions: Lists the amount of collisions the game deals with.Surfaces: Lists the background objects.Sprites: The left value lists how many sprites are on-screen, while the right value lists how many sprites are loaded.Accuracy: Probably lists how accurate the FPS count is.Max: Lists the minimum amount of FPS the game can reach (in this case, it's about 25 FPS). ![]()
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